/*#include "Background.h"
#include "ContentManager.h"
#include "Convert.h"
#include "Define.h"

Background::Background(std::shared_ptr<ContentManager> contentManager, const std::string& id)
{
	FilePath filePath;
	filePath.setFilepath(contentManager->getFilepath(id) + ".txt");
	filePath.parse();
	_sprite.setTexture(*contentManager->loadTexture(id));
	_sprite.setScale(SCALEF, SCALEF);
	_sprite.setOrigin(Convert<sf::Vector2f>::stringToSfVec2f(filePath.getFilepath("origin")));
	_sprite.setTextureRect(Convert<sf::IntRect>::stringToSfIntRect(filePath.getFilepath("size")));
	_layer = Convert<float>::stringToNumber(filePath.getFilepath("layer"));
	_type = ET_BG;
	_killMe = false;
}

Background::~Background(void){}

void Background::update(const GameTime& gameTime)
{
	_sprite.setPosition(_position);
}

void Background::draw(const std::shared_ptr<sf::RenderWindow> window)
{
	window->draw(_sprite);
}

void Background::initialize()
{

}*/